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Streaming technologies have made listening to music or watching movies on the web as easy as turning on the radio or TV. Here's how the technology works.

The very first music and movie files you can find on the web were just short clips because you had to download the entire file before you could play it. At this time, however, you may start playing the file as soon as the first bytes begin to arrive... thanks to streaming.

This immediacy is possible because streaming doesn't send files on the web the same way as many other files are sent. It uses another protocol.

A protocol is a group of rules defining how two computers connect with each other and how they send each other data.

Most data that is sent throughout the internet is first broken up into packets (small blocks of data). The packets are sent separately and also are the rejoined at their destination to ensure that the receiver gets the whole file.

The sending of most data over the internet is governed by a group of rules called the Transmission Control Protocol (TCP). Streaming however uses the User Database Protocol (UDP).

Both of these protocols are quite different. The crucial difference is in how they check for errors.

If one packet gets damaged when downloading is being controlled by TCP, downloading will be suspended while that packet is resent. That way, once the download has been completed, you may make certain that you have the whole data file.

When you are streaming files, on the flip side, UDP allows packets to get lost now and then without interrupting the downloading. This really is fine because, when an occasional packet is lost, you are unlikely to notice any interruption to the music or movie. But if everything froze very briefly while a lost packet was being resent, you probably would notice the interruption.

With streaming technology, you don't have to wait for files to be downloaded entirely prior to deciding to can begin listening to audio or watching a video. You may listen to a concert on the other side of the world in real time, make a video call or watch a film just like on tv.

Streaming video works in a similar way to streaming audio, except that the video has to be separated into its separate audio and video components when it really is in the buffer in the RAM.

The server that holds the video for streaming shall have a video capture expansion card which could capture either a live feed from a video camera or perhaps a pre-recorded video. The capture board turns the analogue signals it receives into digital data and compresses it.

At the same time, it employs a trick to prevent having to capture more data than it needs as a way to make transmission easier.

When the camera used to record the video is stationary, ie, it's not panning, the amount of data created may be reduced. This could be done because all moving images are made up of a series of frames (still images) that change in rapid succession to offer the illusion of continuous movement. The rate is normally 30 frames a second which gives the video a smooth look.

The compression system reduces the number of frames needed by comparing adjacent frames and only taking account of pixels that change from the spa.edu.tt blog one frame to another. It does this by establishing what the background looks like.

As long as the camera remains still, only the changes within the frame, such as the movement of the actors, have to be transmitted. The background only must be transmitted again after the camera starts to pan and also the background changes.

Video streaming will likely skip frames when your Internet link is slow, which may make the video jerky. Thus the faster your connection, the smoother the video will be.

When your computer receives the video signals, it will decompress them and load them in to a small buffer in RAM as it does for audio.

At this point the signals are split into separate video and audio components that are sent to the video card and sound card respectively, whence they're output to your monitor and speakers so you may watch the movie and hear the sound-track.

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